
The war between the Alliance and the Horde can never end. Worse, it can never progress -- and the characters involved in that war story cannot progress unless removed from it. Mists of Pandaria made this more obvious than it has ever been before.
Boneheaded heroes
For the sake of parity, let's look at both Jaina Proudmoore and Thrall. These two characters have had a history together since Warcraft III. Not a romantic history as some like to claim, but a history. They were allies. Both of them held out hope for peace between the Horde and the Alliance for years. Both of them made sacrifices in the hopes of accomplishing it, Jaina moreso than any other, allowing the Horde to kill her orc-slaying father. They were both powerful, influential people in their respective factions. The events of Warcraft III made us believe they might achieve that peace. World of Warcraft showed us otherwise.
Continue reading The war between narrative and game mechanics
Filed under: Analysis / Opinion, Mists of Pandaria, Warlords of Draenor
The war between narrative and game mechanics originally appeared on WoW Insider on Mon, 08 Sep 2014 13:00:00 EST. Please see our terms for use of feeds.
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Source: http://wow.joystiq.com/2014/09/08/the-war-between-narrative-and-game-mechanics/
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