Saturday, 18 January 2014

Four reasons why PvP Dampening shouldn't start at 5 minutes

This is something I discussed, in vague and mysterious exchanges, with Senior PvP Designer Brian Holinka on Twitter. While he certainly didn't confirm that Dampening would be moved to starting at 5 minutes, like it was at the BlizzCon tournament, he certainly implied that that was something the devs were considering. For the uninitiated, Dampening is a debuff currently applied to all arena players after 10 minutes of a match that reduces their healing and absorbs by 1% every 10 seconds.

Now, first and foremost, I have to make it very clear that on a purely personal level unrelated to game design, I dislike this debuff immensely. I dislike the change in power, I dislike knowing that as a PvP healer, no matter how carefully and efficiently I play, my effectiveness will decrease and decrease as the match continues. It's a horrible feeling, and I think Brian Holinka was right, way back in May 2012, when he said the devs "didn't really like the idea of your power changing over time" in response to a tweet asking for an ever-increasing Battle Fatigue. And yet, here we are.

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Four reasons why PvP Dampening shouldn't start at 5 minutes originally appeared on WoW Insider on Wed, 15 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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Source: http://wow.joystiq.com/2014/01/15/four-reasons-why-pvp-dampening-shouldnt-start-at-5-minutes/

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